Solitaire Games Collection



Before we start I would like to mention that in this collection it will not be just card games, I will also try to throw some dice games in this collection. With that out of the way we can continue.


Solitaire

Solitaire, also known as Klondike, is a classic card game that has been enjoyed by players for generations. The objective of the game is to move all the cards to four foundation piles, each pile representing a suit (hearts, diamonds, clubs, and spades). The cards must be arranged in ascending order from Ace to King. Players can move cards between the tableau (the main playing area) and the foundation piles, following specific rules. Solitaire is a great way to pass the time and challenge your strategic thinking skills.

Klodike (Solitaire) Setup

Solitaire Dice

Equipment: Five 6-sided dice. One piece of paper. One pencil.

Object: To score the most points possible. 500 points is a win.

Setup: Create a scoresheet like the one below.

Scoring                              Throwaway           
2  (100) - 
3  ( 70) -
4  ( 60) -                           1 -
5  ( 50) -                           2 -
6  ( 40) -                           3 -
7  ( 30) -                           4 -
8  ( 40) -                           5 -
9  ( 50) -                           6 -
10 ( 60) -
11 ( 70) -
12 (100) -

The numbers 2-12 on the left are your scoring numbers that you roll with 2 dice. The numbers in parentheses is the amount you score each time you roll that number. E.G. Each time you roll a 2, you score 100 points; each time you roll a 7, you score 30 points. The numbers 1-6 on the right are your throwaway dice. You can choose up to three throwaway dice in a game. The game ends when you roll one throwaway die 8 times.

The Play: Roll all 5 dice. Group four of them in two pairs. These are your two scores. The remaining die is your throwaway die.

Example A:

You roll - 1 1 3 5 6.

You decide to group the dice as follows

1 5 - Place a mark next to the 6 in the scoring section.

1 6 - Place a mark next to the 7 in the scoring section.

3 - Place a mark next to the 3 in the throwaway section.

Keep rolling until one of your three throwaway dice has 8 marks, then figure your score.

You must divide up your dice so that you use one of them as a throwaway die. The only exception is when you have already selected three throwaway dice and your roll does not inclide any of them. For example, you roll 1 1 2 2 3 and you have already marked the throwaway dice 4, 5, and 6. In this case, you score as usual and throw away the die of your choice for free. This is called a "free ride."

The Scoring Catch:The first four marks for any scoring die count as -200 to your score. The fifth mark, your score for that die gos to 0. It is not until the sixth tome you roll a nuber that you score the value in parentheses. Marks 6-10 score that value Marks after 10 do not add to your score.

Example B:

Your score sheet looks as follows

2  (100) -
3  ( 70) - II
4  ( 60) -                           1 - IIIII III <---- Notice that I have marked this throwaway die 8 times,
5  ( 50) - IIIII II                  2 - IIII                that's why the game has ended!       
6  ( 40) -                           3 -
7  ( 30) - IIIII III                 4 -
8  ( 40) - IIII                      5 - III
9  ( 50) - IIIII                     6 -
10 ( 60) -
11 ( 70) -
12 (100) -

In this example the player has a score of -210.

    Two rolls of 3               = -200
Seven rolls of 5  50 * (7-5) = +100
Eight rolls of 7  30 * (8-5) = + 90
Four rolls of 8              = -200
Five rolls of 9              =    0
                                 --
                               -210

I advised to try to use combinations that will result in 5 and 2 being used as the throwaway die. If you use the number 1 two more times the game will end. You can use 5 and 2 three and four times respectively without ending the game. You should also try to score at least one more 8. (Scoring three 3's would also be nice but perhaps not possible). The next 8 will remove the -200 penalty.

Credits

Rules: SCWiki

Game Designed by: Sid Sackson originally in his book A Gamut of Games.


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